Topic outline

  • Course Overview

    • imt



      IMTE1 - Immersive Story Telling






    • Stelios' headshot
      Instructors: 
      Assoc. Prof Lefteris Moussiades
                          
      Dr. Stylianos Mystakidis
                         
       
           



      Introduction/short description of the course

      Immersive storytelling is a narrative experience that deeply engages the audience or participants, creating a sense of presence and involvement within the story. It aims to transport individuals into a fictional or constructed world, where they become active participants rather than passive observers.

      Traditionally, storytelling has been conveyed through books, films, or theatre, where the audience remains detached from the narrative. However, immersive storytelling uses various mediums and technologies to enhance the experience and blur the lines between the real and the fictional. Immersive storytelling can be achieved through different means, including:. Virtual Reality (VR), Augmented Reality (AR),  Mixed Reality (MR), Trans-media Storytelling, Escape Rooms and Interactive Theater

      The course is comprised of the following Units.

      • UNIT 1: Blogging and Video Editing  
      • UNIT 2: Screen Capturing
      • UNIT 3: Foundations of Immersive Storytelling in Education
      • UNIT 4: Augmented Reality in Classroom
      • UNIT 5: Immersive Storytelling and Gamification
      • UNIT 6: Design of Storified Experiences


      Upon successful completion of the course, students will be able to:

      • Identify the primary uses of educational video and the standards for successful use in the classroom
      • Create your own blog with various multimedia posts
      • Create a video from scratch with a free video editor (OpenShot) 
      • Record any application on your screen and produce an educational video
      • Combine the use of FreeCam8 for screen capturing with the use of OpenShot for advanced video editing
      • Add voice to your videos through the use of a free online tool for turning text into speech.
      • Identify the structural elements of immersion
      • Enumerate uses of immersive storytelling in education
      • Describe the stages of the hero’s journey storytelling paradigm
      • Identify uses of AR in various levels of education
      • Make your own augmented reality experience
      • Propose adequate AR solutions for various educational settings and knowledge domains
      • Align learning outcomes with story elements & actions
      • Discern the various motivation enhancement methods such as playful and gameful design
      • Integrate narratives within playful and gamified educational contexts
      • Create interactive, immersive stories applying established authoring archetypes

  • Welcoming Message

    • library of imaginationDear Students,

      Welcome to the captivating world of Immersive Storytelling! We are thrilled to have you join this exciting course where we will embark on a transformatory journey that transcends traditional storytelling boundaries. Get ready to dive into immersive narratives, where you'll become active participants and creators of unforgettable experiences.

      Immersive storytelling isn't just about observing a story; it's about living, breathing, and shaping it with your imagination and creativity. Through this course, we aim to ignite your passion for narratives that blur the lines between fiction and reality, where you'll discover new ways to engage audiences and leave them spellbound.

      As your instructors, we are here to guide you through this exhilarating adventure. We will examine the principles and techniques behind immersive storytelling, analyze compelling examples, and engage in hands-on projects that will empower you to craft your immersive narratives. We will encourage discussions, collaboration, and exploration along the way, as your fellow students will undoubtedly inspire you with their unique perspectives.

      By the end of this course, you will have gained a comprehensive understanding of immersive storytelling and its applications.

      So, unlock your imagination, step into extraordinary worlds, and let your creativity soar. We are genuinely excited to embark on this remarkable journey with every one of you. Let us dive headfirst into the boundless realm of immersive storytelling!

      Sincerely,

      Lefteris Moussiades and Stylianos Mystakidis
      Instructors of Immersive Storytelling Course


  • Unit 3: Foundations of Immersive Storytelling in Education

    • Duration period : 2 Weeks

    • Short Description of Unit 3

      In this unit, you will immerse yourself in the fundamentals of immersion related to storytelling. You will embark upon the emblematic hero’s journey paradigm to explore the potential of immersive storytelling in education. Finally, we will explore the transformative potential of immersive technologies for the transition from storytelling to storyliving.

      immersive learning

      By the end of this Unit, you will be able to:

      • Identify the structural elements of immersion
      • Describe the stages of the hero’s journey storytelling paradigm
      • Enumerate uses of immersive storytelling in education


      List of Readings (Compulsory):

      Vallance, M., & Towndrow, P. A. (2022). Perspective: Narrative Storyliving in Virtual Reality Design. Frontiers in Virtual Reality, 3. https://doi.org/10.3389/frvir.2022.779148

      Mystakidis, S., & Lympouridis, V. (2023). Immersive Learning. Encyclopedia, 3(2), 396–405. https://doi.org/10.3390/encyclopedia3020026

      Wu J. & Chen V.D.-T., A systematic review of educational digital storytelling, Computers & Education (2020), doi: https://doi.org/10.1016/j.compedu.2019.103786

      Aura, I., Hassan, L., & Hamari, J. (2023). Transforming a school into Hogwarts: storification of classrooms and students’ social behaviour. Educational Review, 1–20. https://doi.org/10.1080/00131911.2023.2170332

      Sonnenburg, S., & Runco, M. (2017). Pathways to the Hero’s Journey: A Tribute to Joseph Campbell and the 30th Anniversary of His Death. Journal of Genius and Eminence, 2(Volume 2, Issue 2: Winter 2017), 1–8. https://doi.org/10.18536/jge.2017.02.2.2.01

      Mystakidis, S., & Berki, E. (2018). The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling. International Journal of Web-Based Learning and Teaching Technologies, 13(1), 64–79. https://doi.org/10.4018/IJWLTT.2018010105


      List of additional materials for deeper study (Optional):

      Goldstein, L. S. (2005). Becoming a teacher as a hero’s journey: Using metaphor in preservice teacher education. Teacher Education Quarterly, 32, 7–24.

      Vogler, C. (2017). Joseph Campbell Goes to the Movies: The Influence of the Hero’s Journey in Film Narrative. Journal of Genius and Eminence, 2(2), 9–22. https://doi.org/10.18536/jge.2017.02.2.2.02


    • Watch this inspirational video on the future of immersive interactive storytelling

       

       


    • What is the hero’s journey archetype or monomyth? Watch this short, animated and storyfied explanatory video introduction.

       

       


    • Access this presentation to dig deeper and illustrate the methods described in the last paper: